ARROGANCE, NERDRAGE, TL;DR POSTS, ETC & occasional helpfulness!
Published on August 25, 2008 By innociv In Demigod Ideas
   Pleaseeee?

   And a big button near the bottom to click on to select our hero.
   And E, R, or F hotkey to select our hero by default, and a button nearby to select all units(for generals) and possibly one to select all units by unit type(cycling).
   Anddd Double tap attack key to hit the closest enemy.

   1-5 for first 5 skills.  shift+1-5 for the other 5.(There is 10, right?)  This would annoy some people, but for me when my fingers are on WASD and hand on mouse reaching for 6-0 is too far away.  At least need to be able to rebind to this with maybe 1-0 as default..  Or maybe have it default the way I said and make people realize my genius!

   Those are the important ones i can think of.

   Not sure if you turn around instantly or not.. if you do i'd have other hotkeys to suggest, like double-tap D to turn around while just pressing D to walk backwards(quicker that way then to move backwards).   I'm guessing it's all probably instant so you wouldn't need to walk backwards for any reason I can think of.

I'm not suggesting to remove click-to-move.  I'm suggesting to add W-A-S-D.
Despite saying that half a dozen times in replies, people still haven't gotten it.  So maybe big letters here will help.

Comments (Page 2)
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on Aug 26, 2008
Can someone explain the advantage is WASD? The only advantage I can see is when you're dancing, and I don't think I want DG to be THAT micro-intensive.


You're not serious are you? You control 1 char as an assassin, and 1 char plus a few minions as a general. Do you need the game to play itself for you or something?
on Aug 26, 2008
Can someone explain the advantage is WASD? The only advantage I can see is when you're dancing, and I don't think I want DG to be THAT micro-intensive.You're not serious are you? You control 1 char as an assassin, and 1 char plus a few minions as a general. Do you need the game to play itself for you or something?


Yes, I'm serious. No, I don't want the game to play itself, I dont' mind clicking around, I just think pressing "wsdasdwasdwasawassdsadadawas" around on the keyboard is overdoing it. Anyway, I don't see the advantage (good job putting words in my mouth though). You yourself pointed to the negatives with WASD, and mentioned no advantages. I acknowledge the advantage in WASD when dancing (would've been great in ACU duels), but what are other advantages?

On a tangent, why does the arguement always come down to that if you don't want the game to go at 400 APM, then you want the game to play itself? Why can't you accept that there's middle ground?
on Aug 26, 2008
The advantage is in "dancing" and such and avoiding keeping creep-blocked.
With a mouse you have to click behind you, then click the person to attack someone, so you keep having to move back and forth.
With using WASD and mouse you have your mouse free to keep your cursor on targets while you move with the keyboard.
why does the arguement always come down to that if you don't want the game to go at 400 APM, then you want the game to play itself? Why can't you accept that there's middle ground?

It actually makes the game LESS micro intensive. as you're holding WSD keys instead of constantly clicking back and forth with the mouse! :/
WASD controlls lower the APM. High APM is a nessisity in SC because you're constantly needing to select units, tell them to move, then tell them to attack. Since you're using the WASD for your hero to move you cut down on half the clicks, actually.
And to be frank.. Demigod is meant to be a competitive game. People who micro good will have an advantage on people that don't. It doesn't mean it's going to be fun for those that don't.

I understand some people don't like WASD movement. Some people in Guild Wars didn't, but know of those people topped the ladder. That doesn't mean the option shouldn't be there.
WASD+moues is superior input for controlling a single player in ANY game, no matter what genre it is. Sheesh do you people like playing FPS' on consoles or something?

When controlling a general, yeah for your minions you would be selecting them and clicking with the mouse only. But then you might be pressing the hotkey to select your hero only and going to WASD. I know that's how i'd do it.


Again, I'm not saying click-to-move should be removed, but I STRONGLY feel there NEEDS to be WASD control for the Demigods.
on Aug 26, 2008
Can someone explain the advantage is WASD? The only advantage I can see is when you're dancing, and I don't think I want DG to be THAT micro-intensive.You're not serious are you? You control 1 char as an assassin, and 1 char plus a few minions as a general. Do you need the game to play itself for you or something?Yes, I'm serious. No, I don't want the game to play itself, I dont' mind clicking around, I just think pressing "wsdasdwasdwasawassdsadadawas" around on the keyboard is overdoing it. Anyway, I don't see the advantage (good job putting words in my mouth though). You yourself pointed to the negatives with WASD, and mentioned no advantages. I acknowledge the advantage in WASD when dancing (would've been great in ACU duels), but what are other advantages?On a tangent, why does the arguement always come down to that if you don't want the game to go at 400 APM, then you want the game to play itself? Why can't you accept that there's middle ground?


I am fully well aware that there are also advantages to WASD. There is however no point in listing them because it's doubtful the game will include WASD, so why bother? I have nothing against any of the control methods, whether it be WASD or click to move. Personally I'd rather use a diablo2 style control scheme. Am I likely to see said control scheme? No.

It would be great if they could include multiple control schemes and that includes both click-to-move and wasd, but I'm guessing that we'll be stuck with RTS style click to move based on what I listed earlier.

Also, APM without efficiency means nothing. I had terrible APM in supcom yet I was one of the best Aeon (most micro intensive faction) players throughout Supcom vanilla. Sure APM does matter, but with 1 character it's going to matter a whole lot less than in a game with lots of units to control. Reaction time will likely be much much more important than APM in demigod.
on Aug 26, 2008
Diablo2 didn't have WASD controls because that superior control scheme was in it's infancy and it was an isometric RPG.
There is probably an engine limitation to it as well.

I bet Diablo3 might end up having wasd. ;/
Old games did a lot of things one way because they where old games. I loved Diablo2 but I want Diablo3 to have WASD. Many modern D2 clones have WASD and when they don't have it they simply don't for TRADITION not for PLAYABILITY.
Isn't a D2 type control scheme what we're talking about?.. Movement wise. Not for attack and skills wise.

You're right, reaction times will probably matter the most, which is something I like. And being able to WASD move makes you able to react faster since you don't have to move your mouse between where you where clicking to move and who you want to attack! This is exactly the point
on Aug 26, 2008
Note devs that when these people say WASD they mean the option to bind this on your keyboard! (as I personally like to use WASD for my camera, and I would use the Arrow keys for this)
on Aug 26, 2008
WASD will not work unless they do a major overhaul of the engine. The reason is the way RTS engines are synchronized. There would be a noticable delay between when you hit WASD and when your character responds. That would drive people up the wall. It's better to just stick with mouse movement.
on Aug 26, 2008
WASD will not work unless they do a major overhaul of the engine. The reason is the way RTS engines are synchronized. There would be a noticable delay between when you hit WASD and when your character responds. That would drive people up the wall. It's better to just stick with mouse movement.


Why would Demigod's engine be designed the same exact way as an RTS engine? It's not an RTS!
on Aug 26, 2008
explain the top view and massive armies and the generals

how is it not an RTS?
on Aug 26, 2008
I have one thing to say: WASD FTW!
on Aug 26, 2008
explain the top view and massive armies and the generalshow is it not an RTS?


How about the Assassins. Should the controls be better for Generals being RTS style, but suck for Assassins, or should the controls be MMORPG style but suck for Generals?

Or... How about the option to choose different control schemes and customize them? :OOOOOOOOO
on Aug 26, 2008
Well, we don't even know the gameplay, how can you say wasd will be better ? Wait some more weeks and we'll see what is the choice of the developpers and what is better to play an assassin or a general.

edit : oh and I really hope Diablo 3 will not use wasd.
on Aug 26, 2008
explain the top view and massive armies and the generalshow is it not an RTS?How about the Assassins. Should the controls be better for Generals being RTS style, but suck for Assassins, or should the controls be MMORPG style but suck for Generals?Or... How about the option to choose different control schemes and customize them? :OOOOOOOOO


Exactly..

Point-to-click i myself would be using as a general to move my army around.
But in combat, when using my Demigod, especially with an Assassin, I'd want to use WASD.

oh and I really hope Diablo 3 will not use wasd.

I think the only reason not to would be for tradition. The same reason Porsche gimps the 911 by putting the engine behind the rear wheel, because it's tradition.
They won't put the 911 turbo engine and LSD in the Cayman because it'll spank the 911 too hard. ;[

WASD will not work unless they do a major overhaul of the engine. The reason is the way RTS engines are synchronized. There would be a noticable delay between when you hit WASD and when your character responds. That would drive people up the wall. It's better to just stick with mouse movement.

A MAJOR OVERHAUL? I don't think so.
It might not work idealy, but it could be made to work.
A lot of korean MMORPG's where they get ported to the west have WASD added by basically telling the game that you clicked up/down/left/right/diagonal.

There are numerous ways they could do it, easy ways and hard ways. It's up to them.
They could just do it the easy way for the early beta's and see what people say. I think most people will ask for having the WASD improved if it isn't good, not removed.

explain the top view and massive armies and the generalshow is it not an RTS?

Um.. what does top-down view have to do with not having WASD movment?..
The game is an RPG-RTS hybrid.
Assassins do not have massive army. You only have ONE unit just like an RPG.(unless some of them have a skill to summon minions, but they'd be the exception NOT the rule I imagine.)
on Aug 26, 2008
Why would Demigod's engine be designed the same exact way as an RTS engine? It's not an RTS!


Because it's using the Supreme Commander engine.

You could make it work but there would be a delay between when you press a key and when your character moves. I think that would drive too many people insane.
on Aug 26, 2008
You're assuming it'll be that way.

I know it's on the supcom engine.
In teh supcom engine there is a .5second delay between clicking and moving also.
Hopefully they've removed that with Demigod since there is less units and such, though.
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