ARROGANCE, NERDRAGE, TL;DR POSTS, ETC & occasional helpfulness!
   Oh god I'm so tired of my teamates going "I'm going to rush to RA".  As soon as they say that I know it's an unfair game, it's now becoming a 3vs2, 4vs3, 5vs4, or what have you.

   It's OKAY, "pretty good" even, on maps with multiple stars, but that's it.  Even in this case it's not the end-all-be-all, it's not a requirement, Vasari isn't "the RA race."

   Also LRM spam sucks(includes illums).
   Going after planets first is stupid, gg stalling your economy.
   Carrier spam sucks.
   Heavy Cruiser spam sucks.
   Advent with high mitigation and gaurdians isn't unstoppable.

   Only reason any of these "OMG UNBEATABLE STRATEGIES" appear to work is because you're playing against newbies.
 
Tecs super weapon is +8 civ and trade ports.
Vasari's super weapon is ore refineries, culture(not so much as advents), phase lanes, and phase missiles.
Advents super weapon is culture, mitigation, and synergies between abilities(mainly cap ones).

   Ta-ta lovelies, enjoy your game.

Comments (Page 5)
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on Mar 05, 2008
LRM=Javelis Long Range Missile frigate of the TEC faction, but also used as a shorthand for the same class of longer-ranged weapon frigates of all factions.

LRM spam=

(1) building many, many LRMs and using them as the primary strike force in your fleet, especially early, and especially against a mix of capital ships and light assault frigates (the TEC ship is cobalts), against whom they match up well;

(2) an early rush strategy for TEC players, relying on a fast build of two military research labs, quick research of the javelis missile frigate, then concentration of early resources into building a big fleet of LRM missile frigates to take down a nearby opponent. For a good way to set up this strategy, check out Huntingx's early build advice for TEC players on a small map;

(3) a fleet build composition of almost all LRMs, which is vulnerable to (A) fighters (unless it also has flak ships which are not taken out first), ( a mixed fleet of LRMs and flak ships, or (C) a more advanced mixed fleet with heavy assault cruisers, capital ships, repair cruisers, flak ships, LRMs and standoff carriers.
on Mar 05, 2008
huntingX get on irc dewd
on Mar 05, 2008
We just finished the 2v2 game where we used RA

Teams:
Jinx & HuntinX vs. Princeoftheuniverse(innociv) & Tarin

HuntingX will be posting the replay. Needless to say, we slaughtered them. This goes to prove that RA is game breaking even in small 2v2 maps.
on Mar 05, 2008
Game is over.

I fast rushed RA with minimal (non econ tec) ally support. My ally was also winning his side, more or less. Pirates helped, even though I offered to play on a non-pirate map.

My opponent had 2 deserts, 1 terran, and 1 ice, vs my THREE VOLCANOS. Awesome.

I lost 0 ships, killed his mothership, and had easily 3x the combined fleets of all 3 other players.

I think I've proven my point.

Replay:
http://rapidshare.com/files/97402917/2v2_Darkfleet_Inno.record.html
on Mar 05, 2008
Also, mind you I fed him some cash, but not so much that I was crippled (as I was winning on my side, anyways). HuntingX had some nice neutral extractors, but again, that was a tradeoff for the damn useless volcanoes (which we both had)
on Mar 05, 2008
He isn't necessarily saying it flat out sucks, just the fact that it can be countered, and fairly easily.

People just have such false expectations for some of the strategies of this game, it makes me sad
on Mar 05, 2008
Do you post just to hear yourself speak, or do you have something meaningful to say?

Innociv is WRONG, but at least he makes POINTS.

What you wrote is less wrong, but also complete GIBBERISH.

I'm fine with discussion, even if people don't share my viewpoints, but half-baked crap responses are useless, and it's not like people don't realize what you posted states NOTHING OF SUBSTANCE.
on Mar 05, 2008
He isn't necessarily saying it flat out sucks, just the fact that it can be countered, and fairly easily.People just have such false expectations for some of the strategies of this game, it makes me sad


It happens with every game. Take Starcraft. Most newbs will think a Hydralisk rush is god, but against the right person, is slaughtered. It's all a matter of experience.
on Mar 06, 2008
omg nerf RA.

Jynx, you weren't winning on your side. It was a stalemate with me pulling through towards the end. (But by then it was too late, huntingX had a ton of ships from rA).

I wouldn't call being a few ships ahead of me winning. Even with the extractors on my desert gone i was still #1 in economy, and i couldn't build ships fast enough even with 2 factories so i was quickly overcoming your fleet size.

It was a GG though, I stand corrected. You can effectively rush RA. I had seen many people TRY to rush it, but huntingX was the only person i've seen actually suceed.. or more than suceed really.
on Mar 06, 2008
That does it, I'm no longer posting in this thread.

scp121, TheGreatEmperor, you're both idiots.

Do you not watch the replay? Do you not see my CONSTANT NONSTOP SCOUTING so I can ADJUST MY BUILD TO FIT THE CIRCUMSTANCES? Did you not see the Advent player have his scouts on AUTOEXPLORE LIKE A NEWB?

Do you see how i micro ALL THREE OF MY NAVIGATORS so I have CONSTANT map awareness so I can either skip defense or intercept fleets?

Do you know ANYTHING about RTS?

For instance, the hydra rush is used EXTENSIVELY at the PROFESSIONAL level in starcraft as a COUNTER to certain builds. SCOUT THE OPPONENT, AND COUNTER. In this game, I scouted a PASSIVE ADVENT PLAYER, who didn't rush me with disciples, and who was greedy in taking planets. My COUNTER? A fast RA. IF he had massed disciples, I WOULD HAVE MADE ASSAILANTS.

But hey. Maybe, these vague STUPID statements actually mean something. But wait, they DON'T. Maybe, you wanna play this "newb" 1v1, and add another notch to my list of 1v1 wins, which is probably something like 40 wins 2 draws and 0 losses. OR MAYBE, YOU'LL STFU BECAUSE YOU KNOW NOTHING ABOUT THE GAME.

Anyway, that's my last post in this miserable excuse for a thread.

Final note:

Even though I had some games vs Innociv, he's not a bad player by any means. And he tries to advance game strategy by making POINTS ABOUT STRATEGY, not STUPID VAGUE STATEMENTS. I won't flame people who actually take the time to make a point. I WILL FLAME IDIOTS.
on Mar 06, 2008
Do you post just to hear yourself speak, or do you have something meaningful to say?

Innociv is WRONG, but at least he makes POINTS.

What you wrote is less wrong, but also complete GIBBERISH.

I'm fine with discussion, even if people don't share my viewpoints, but half-baked crap responses are useless, and it's not like people don't realize what you posted states NOTHING OF SUBSTANCE.


You see, you just became a hypocrit.

Instead of critiqueing someone elses posting, how about you take some time to improve your own ediquette

Now, I do have reason for posting sparse posts. Actually two reasons.
1) I have little time
2) Its has been already discussed many times over.

I just felt like adding that because many started attacking him for saying the strategy sucked. It was clear that what he was trying to say was that it could be countered, but in the heat of the moment, perhaps becuase of people like you, he decided to make his post a little more edgy.

Now as to refer to the strategy it is easy to say it is counterable. RA is first of all expensive and the build up to it is easily detectable. I have been able to spot an RA rush in several games and it led to a very early victory. Not to mention the fact that once it is activated it can quickly become more a hiderance. It bring in vast amounts of 'free' units, yes. But it excludes many units that are importan, like cruisers, planet bombers, and capitalships. This makes the fleet very unballanced in a way, and only good when it is 'massed'. A smart player would not that and attack on multiple fronts once an RA rush begins. With hope you may be able to destroy several gates and also put the other player at a disadvantage economicly since RA might have pushed him to upgrade his supply cap.

Plus, you have the use of support cruisers, and this can be of great help since often RA rushers neglect to research and acquire the techs and build these vital ships. And once RA begins they will not have the cap to allow for construction of these ships.

Now a smart player using RA would build up cap ships and cruisers before researching RA. Meaning that it would no longer be a rush, since it would be activated more towards the middle of the game.

I personally neglect the research unless I need additional support or if I see a game ending quicker if the research is done and the extra frigates help me wipe out the opposition faster.

Sighhh... stop capatalizing words in your posts for emphasis. If you can't bring things to a readers attention without capitalizing it, then you are by far the most pathetic excuese for a human being I have ever seen.
on Mar 06, 2008
I said I wouldn't respond, but your post is simply too pitiful to ignore.

Let's not harp on the HUGE number of HORRIBLE SPELLING ERRORS that make you look like a 10 year old (which you may well be).

How quickly do you get support cruisers and MULTIPLE cap ships? Are you a COMPLETE newb?

Again, did you WATCH the replay? I had Dark Fleet OUT in 20 minutes, and proceeded to slaughter my side shortly after. Your comments are complete crap, and ignore everything I've said, AND the replay. They have NO strategic value. Yes, RA is easy to scout. But Vasari scout better than any other race. I never said RA isn't counterable, I said RA IS A COUNTER BUILD.

Finally, if you go some stupid midgame strategy with Caps and cruisers, you will die SO fast it'll be some grand (HUMILIATING) joke.

But for Christ's sake, use spellcheck, or graduate from High School (if you can).

I have multiple replays of my RA getting rushed (see the clan match thread), where I completely turn the tables on my disciple rushing enemies. I have replays of RA NOT getting rushed, my opponents going some balanced army, and losing horribly. Do you have ANY idea what you're talking about? Did you bother to read my post at all?

WHY ARE YOU POSTING WHEN YOU CLEARLY ARE SUFFERING FROM SOME GENETIC DEFECT IN INTELLIGENCE.
on Mar 06, 2008
Why are you? You might be a good player, but you're still just a dick. If you weren't such a dick, maybe people besides assholes like me would take you seriously. Most people don't listen to jerks, developers included. If you want to get somewhere, pretend you're a nice guy. Pushing balance changes is often a popularity contest.
on Mar 06, 2008
Scout and counter is the EXACT point I was trying to make with my original post of this topic. So so few people got it though.
That's why there is no "uber build". Everything is counterable (though apparently this RA rush is a hard one to counter. I don't know).

It is SCOUT and COUNTER just like basically every well balanced RTS.

The best build is what your enemy is weak to, I've already said this.
on Mar 06, 2008
@innociv
Jynx, you weren't winning on your side. It was a stalemate with me pulling through towards the end.


I was winning at the point I attacked your desert planet. After that point, I fed all my cash, metal, and crystal to huntingX for the next while. As a result, that was the end of my assault. When I said winning, I meant up until that point. My goal wasn't to kill you myself. In fact, I was intending on turtling and feeding HuntingX money to get his dark armada. It turned out that my fleet for defense was bigger than yours so I just went and applied pressure. In total, I gave him well over 5k creds, 1000 metal, and around 500 crystal. Think about how many planet bombers/lrms I could make with that. I also really screwed up using my timed explosives late on. Forgot to turn off their damn autocast >.<


@TheGreatEmperor
Now as to refer to the strategy it is easy to say it is counterable. RA is first of all expensive and the build up to it is easily detectable. I have been able to spot an RA rush in several games and it led to a very early victory. Not to mention the fact that once it is activated it can quickly become more a hiderance. It bring in vast amounts of 'free' units, yes. But it excludes many units that are importan, like cruisers, planet bombers, and capitalships.


Again, RA rush shouldn't be something that you plan to do before the game starts. This game is all about scouting. You only RA rush if the opponent isn't being very aggressive. The people who you defeated who were going RA rush were clearly beginners. Stomping a beginner attempting a risky strat doesn't mean the strat is poor.

Regarding getting units that are a hinderance... are you fucking serious? At NO point is a unit a hindrance. You get mainly enforcers and transporters and less assails and sentinels. If you need to make a planet bomber, scuttle some ships. RA is not only GIVING you free ships, but instant resources by way of scuttling. Cap ships are terribly overrated unless you are advent with the cap ship combo. For equivalent fleet supply, enforcers are FAR superior.
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