ARROGANCE, NERDRAGE, TL;DR POSTS, ETC & occasional helpfulness!
   Oh god I'm so tired of my teamates going "I'm going to rush to RA".  As soon as they say that I know it's an unfair game, it's now becoming a 3vs2, 4vs3, 5vs4, or what have you.

   It's OKAY, "pretty good" even, on maps with multiple stars, but that's it.  Even in this case it's not the end-all-be-all, it's not a requirement, Vasari isn't "the RA race."

   Also LRM spam sucks(includes illums).
   Going after planets first is stupid, gg stalling your economy.
   Carrier spam sucks.
   Heavy Cruiser spam sucks.
   Advent with high mitigation and gaurdians isn't unstoppable.

   Only reason any of these "OMG UNBEATABLE STRATEGIES" appear to work is because you're playing against newbies.
 
Tecs super weapon is +8 civ and trade ports.
Vasari's super weapon is ore refineries, culture(not so much as advents), phase lanes, and phase missiles.
Advents super weapon is culture, mitigation, and synergies between abilities(mainly cap ones).

   Ta-ta lovelies, enjoy your game.

Comments (Page 3)
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on Mar 04, 2008
40 Flak frigs(which cost less) than 40 LRMS will kill the lrms with just less than half a dozen ships if you micro them.


If I have LRMs and you have flak, I will ignore your flak and kill your cap, then fly around and kill your other structures, meanwhile pumping out more ships. Flak doesn't kill lrms nearly as quickly as you think. You keep going on about flaks having 5 dps against light frigs. That's only if all arcs are firing. Unless your opponent surrounds your flaks, or spreads them out into a wide semi circle, they won't be using all their guns.

Anyways, you should play against HuntingX. He has good micro and is great at RA rushing (with partners) and LRM rushing. Have you ever considered that the people you've played against who LRM rush simply aren't good at lrm rushing?
on Mar 04, 2008
I've never lost a 1v1.I don't think this game will be any different.


You did tie one though ^^
on Mar 04, 2008
.2. It has a 360 degree firing arc allowing it to literally fly into the center of an enemy battle group and do heavy damage. Throw in a Cielo with DT and Akkan with targeting uplink to properly guide those guns.3. It is the only Cap ship equipped to deal with Fighters and Bombers via Flak ability.4.Armor is the only thing in this game that cannot be compromised by any ability


2. many of the caps have weapons on all sides, so this isnt unique to the kol.
3. please check again, theres at least another two effective cap abilities that work against fighters/bombers (maybe you could say 3, but one isnt as effective).
4. there is an ability that reduces armour by 6.


Killing lrms with flak doesn't leave you with unnessisary useless ships afterwards. It leaves you with ships that are a bitch to kill, and do decent enough damage ( 25% of 20dps is still 5 dps, the same dps a light frig does at 100%).


This is not really whats going on, it has 5 dps from 4 sides, meaning that if theres no target on each side and only in the front its dps is actually 5 dps vs light armoured units. In smaller fleet battles you would usually get ~2 targets (under 1.5 from tests, but assuming you positioned them well) at most on average through out the battle = 2.5 dps vs non light/verylight and in the case of attacking a structure which isnt next to anything else, the dps from the flaks is 1.25 dps. Basically 15 flaks do about the same dps vs a single structure surrounded by nothing as one LRM does to it.

flaks dps becomes better, once light armoured fleets become larger and more scattered (can hit 3-4 targets) and if theres a necessity of moving while attacking.

I wouldnt mind if they nerfed the dps from weapons with multiple arcs by 20%-30%, but let them rotate around and all focus on one arc, it would improve caps, flaks and illums.
on Mar 04, 2008
40 Flak frigs(which cost less) than 40 LRMS will kill the lrms with just less than half a dozen ships if you micro them.If I have LRMs and you have flak, I will ignore your flak and kill your cap, then fly around and kill your other structures, meanwhile pumping out more ships. Flak doesn't kill lrms nearly as quickly as you think. You keep going on about flaks having 5 dps against light frigs. That's only if all arcs are firing. Unless your opponent surrounds your flaks, or spreads them out into a wide semi circle, they won't be using all their guns.Anyways, you should play against HuntingX. He has good micro and is great at RA rushing (with partners) and LRM rushing. Have you ever considered that the people you've played against who LRM rush simply aren't good at lrm rushing?


i'd like to clarify that someone who is 'good' at lrm rushing isn't necissarily good at the game, they just know how to micro and understand what ships to avoid and what order of ships to focus fire on... all of this knowledge can be gained from a 'trial and error' process

i'd like to see mass LRMs (with a few cap ships of course) stand up against an advent fleet with 10 guardians, 15 subjucators, 40 aeria drone hosts, a dozen desciples, and a few cap ships
on Mar 04, 2008
i'd like to clarify that someone who is 'good' at lrm rushing isn't necissarily good at the game, they just know how to micro and understand what ships to avoid and what order of ships to focus fire on... all of this knowledge can be gained from a 'trial and error' processi'd like to see mass LRMs (with a few cap ships of course) stand up against an advent fleet with 10 guardians, 15 subjucators, 40 aeria drone hosts, a dozen desciples, and a few cap ships


You kind of miss the point. lrm exceeds especially at early game rushing. The point of doing lrm is that they don't yet have their late game ships. You're suggestion of using a mid-late game strategy versus an early game strategy seems odd.
on Mar 04, 2008
Micro is most important in Advent fleet, when they are playing defensive. You turn stuff on autocast and you might run out of antimatter and die. You may also need micro to defeat a defensive Advent fleet.
on Mar 04, 2008
HuntingX, go on the sins irc its easier to get a game going that way
40 Flak frigs(which cost less) than 40 LRMS will kill the lrms with just less than half a dozen ships if you micro them.If I have LRMs and you have flak, I will ignore your flak and kill your cap, then fly around and kill your other structures, meanwhile pumping out more ships.


No you won't.
on Mar 04, 2008
HuntingX, go on the sins irc its easier to get a game going that way 40 Flak frigs(which cost less) than 40 LRMS will kill the lrms with just less than half a dozen ships if you micro them.If I have LRMs and you have flak, I will ignore your flak and kill your cap, then fly around and kill your other structures, meanwhile pumping out more ships. No you won't.


Right, because I'm a computer and can't actually pick my targets.

/sarcasm
on Mar 04, 2008
Guys, tell us how the game goes. I certainly would like to know how it plays out.
on Mar 04, 2008

Right, because I'm a computer and can't actually pick my targets./sarcasm


I was saying your LRMS won't kill my caps or buildings, not that you can't actually target.

Oh and we're just going to 1vs1 now (assuming he comes back..) Not see his amazing unbeatable RA, since he of course isn't going to RA in 1vs1 which is understandable.

I don't have someone I know to 2vs2 tonight but tomorrow probably.
on Mar 04, 2008
http://rapidshare.com/files/97134038/1v1_inno.record.html

His cap ship did well at the start as he had a free fighter, but mana burn + fast attack + assailants spam eventually crushed him.

Watch as you will.

Still undefeated.

BTW, inno needs a 2v2 partner so we can 2v2, any takers?
on Mar 04, 2008
well the biggest thing was that i gave up that feild and forgot to upgrade my asteroids infrastructure until late as you can see in the income at score at the end(was to focused on other things.)
But it's the 2vs2 when you do your RA rush that's going to mean something
on Mar 05, 2008
While i dont think RA is a "win button" its still an amazing tool. Even if you have only 1 or 2 on all your planets it really helps with unit production. Once i get to a decent ammount of phases i almost completely stop unit production (except for an occasional spam of necessary units such as planet bombers or more defense vessels). Instead all of my resources go to boosting my units strengths and the effectiveness of my economy. In the mean time, my opponents are forced to spam as much units as possible to stop an almost endless ammount of units coming from my DA. DA becomes even more effective once you get your units armor/shield/weapons at maximum.

To counter a efficient RA is to attack the phases early before they start getting the units out. if you dont, the meat shield of defenders will give them all the time they need to keep spamming away all the units.

Even better is once you reach the fleet cap the phases just sit there with full antimatter waiting for a chance to spawn more units.

Rushing to RA is foolish because you leave yourself wide open to any good fleet, however when used effectively and with good military upgrades it is definitely a force to be reckoned with.

Besides having a phase on all planets is great for defense. Being able to jump to any planet from any planet is perhaps the most useful ability in the game. You might as well have DA to go along with them.
on Mar 05, 2008
And hey huntingx i would like to play you sometime.
on Mar 05, 2008
well the biggest thing was that i gave up that feild and forgot to upgrade my asteroids infrastructure until late as you can see in the income at score at the end(was to focused on other things.)But it's the 2vs2 when you do your RA rush that's going to mean something


The thing is, you were going on and on about how LRM spam sucks. HunterX went LRM spam and you couldn't counter it. In fact, it looks like you tried to counter it with LRM's of your own. Weren't you praising flaks as the holy grail to stop LRM spams?
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