ARROGANCE, NERDRAGE, TL;DR POSTS, ETC & occasional helpfulness!

  At first I thought it could maybe work.  But more and more I'm thinking.. it's not.

 

  I think 4 active abilities is GOOD.  I think 4 to CHOOSE from is bad.   There should be something where you have like say, 8-10 to pick from in the skill trees, but you can only choose 4 of them and after you pick the 4 you can't unpick them and can't pick any new active skills.  They just go on your bar.
  Even only having a choice of 6 would be good.  But I don't like the choice of only 4 actives.

  I imgine it could work something like this:

  • You click the level 1 skill to put the first point in it.
  • A kinda tool-tip box comes up from it where you select which of your 4 active skill spots to assign the skill to.
  • After you've picked 4 actives, all other actives on your skill screen are disabled, you can't click to gain a level 1 of any of them.

 

  I thought MAYBE the active skills could have trees that drastically change how they work.. but eh no not really, still too limiting.

 

  Also, Active skills should have a circle icon like they currently do.  The other skills should have a box or hexagon or something so you can differentiate them at a glance.


Comments (Page 3)
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on Dec 14, 2008

DatonKallandor


I don't quite get what you're trying to say, but if you're worried about having too many points if skill-lines are greyed out after filling your 4 slots - there's quite an easy solution to that. Simply make the number of things you can put points into 'All Options minus 4 Skill-Lines > maximum points obtainable'. Problem solved.

I was just agreeing with you. The post you quoted was complaining about when you pick an ability its perma on your bar. I'm just saying that you can't really complain about that when your points are already permanent.

If my wording sucks, I apologize. I'm at work and alt tabbing much.

on Dec 14, 2008

Soccer194
I agree but I think it should be just each time u level up u get a point and u can spend it but if u make it evened out u wont get ults which are alot better. That way u can pick your demigod and your demigods style in skills.

Well, if you look at the Regulus tree, he has 31 skills. With lvl 25 being the top, you would obviously be missing 6 skills. I'd really prefer more of a difference between two lvl 25 regu....lie? to be more different then just 6 points.

But hey, we don't even know how many games will reach that point or how big a deal it is, with the custimization gear gives you

on Dec 14, 2008

Well, not really 31 skills. 31 places to spend points. Actual unique skills, far fewer.

on Dec 14, 2008

Yeah, I couldnt figure out a good way to word that

I seem to suck at that tonight.

on Dec 14, 2008

I think it would be nice to see skill trees go a little bigger without changing the 25 level cap. Having to pick 25 out of 40, say, instead of 25 out of about 30, would be just the right amount of choice for my money, forcing you to think a little harder about what you're sacrificing with each choice. If they could think of worthwhile skills/upgrades to fill that space that is.

on Dec 14, 2008

Yah I dodn't know how they would make it work but I was just saying It'd be nice if u actually had to chose which skills u want or how much u want each skill because than some personalaztion will begin. Another question does anyone know how leveling up and skills will work in campaign. Will it just be each match u start at level 1 with whatever items u got forever. Cause I like it when u bring your hero in this case demigod more powerful and higher level throughout the game. Like maybe u need alot more expierence to level up in campaign.

on Dec 16, 2008

Going as far as to say only being able to pick 25 out of 200, now THAT would be a choice to be made. However daunting to the newbie player, this is a needed step to make the few demigods we can choose into actual characters we can take pride in making ourselves.

on Dec 16, 2008

Yah we need variety in each demigod more than we have now.

on Dec 16, 2008

More and more I'm realizing that GPG and Stardock are not quite ready to put a lot of resources into this project. Understandably, they're just trying to make sure the idea is worth putting money into and works.

on Dec 16, 2008

lol they are putting alot of money in and their listening to are ideas. We havn't really gotten to see the game. when we closer to the release date we will talk more about this. Well just after beta 2 we can have actual thoughts. Is what they have enough and other stuff.

on Dec 16, 2008

Yeah, this is true. I'm so excited I can't even think anymore.

I like that they're listening; that's why I'm going to throw every possible idea inside that head of mine into this community. We're going to make a damn great game.

on Dec 16, 2008

Fire-Ice
Going as far as to say only being able to pick 25 out of 200, now THAT would be a choice to be made. However daunting to the newbie player, this is a needed step to make the few demigods we can choose into actual characters we can take pride in making ourselves.

 

The game lasts 30minutes and then the progress is wiped.  The feel of beta 1b wasn't bad, wait for beta 2 and you willl be pleasantly suprised.  The pacing of the game is very good.  25 out of 200 would not only be too complicated for a 30 min game, it would ruin the pacing and compromise quality.  Play beta 2, my hopes are you will be pleasantly suprised.

on Dec 16, 2008

Soccer194
Yah I dodn't know how they would make it work but I was just saying It'd be nice if u actually had to chose which skills u want or how much u want each skill because than some personalaztion will begin. Another question does anyone know how leveling up and skills will work in campaign. Will it just be each match u start at level 1 with whatever items u got forever. Cause I like it when u bring your hero in this case demigod more powerful and higher level throughout the game. Like maybe u need alot more expierence to level up in campaign.

 

We have few details on sp.  It seems this system of more experience could add a new dimision to that game, but as I stated above, the pacing right now is good.  If you slow the leveling, it may not "feel right".  In other words it loses that fun factor.  It is no longer a quick 30 min round with a huge payoff and sense of accomplishment, but a dungeon crawler action-rpg just the same as many before it.

on Dec 17, 2008

I know that already I'm not saying anywhere near 200 but just like If your demigod could have some extra moves that you would have to from and in the end game you wouldn't be able to get maybe 2 or 3 skills. Orr u could have all the skills almost upped. I know it shouldn't take forever to pick a skill I just want it so u can't get all the skills in a game.

on Dec 17, 2008

I always use extreme examples. It hopefully gets the point across faster.

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