ARROGANCE, NERDRAGE, TL;DR POSTS, ETC & occasional helpfulness!

  People who reply with good ideas, I'll edit this post to include them


UI

Shop Info:  Couldn't the data be listed right by the icon without having the hover over it?  It's not like there are 500 items..
Shop Color Coding:
Commonly used bonuses should have an associated color(IE: +armor in green, +health in red, +mana in blue, +attack speed in purple, +damage in orange or whatever.  It would make browsing and comparing easier for new players I think.)
Rearranging/resizing: There should be something in options that brings up the ui elements hwere it allows you to drag them around and increase/decrease their size.  Then when ally portraits are added (if theyare, i guess) we can move where they are, make them horizontal or verticle, move debuff icons, so on.
SHOP BLACKSMITH UPGRADES:  http://forums.demigodthegame.com/323546 needed its own thread.

(ADDED 8:13 PM sept06)
Chat "beep": Need it when someone says a message.  Also, text needs to scale with resolution.  And the chat beep needs to only trigger the first time someone sends a message every 10 seconds(so spamming doesn't spam beeps.
-Their first message would make the beep, and then additional messages wouldn't until 10 seconds later.  Maybe 5, i don't know.  Chatbeep when people spam is annoying, but not knowing people have said anything is annoying too. (ADDED 1:48 AM sept05)
Health bars: Holding alt or something should show everythings health bars.  People with low health should have their bars automatically show(maybe start fading in at 30%, being solid at 20%).  The health bars ideally should offset so they don't overlap, and you could click the healthbars to attack. (ADDED 2:44 AM sept05) The tilde settings need to be saved.. i keep ahving to cycle at the start of every match. (ADDED 3:59 PM april25)
Target Highlight: Whoever you're targeting with a DD spell (if engine permits.. aoe spells too would be nice to see who they'll hit like in wc3..) should have like a white outline or glow around them, or something. (ADDED 3:56 AM sept05)
-This one has been partially added.. It works for single targetting, but not aoe's.
Teamate status: On the bottom left, beside your center bar (starting near the middle[as close to without overlapping the current ui there, of course] then going towards the left[not from the left corner inwards.  The more teamates, the more number of icons going left].  Clicking on them should select that teamate(selection detailed below in controls).  It should show Demigod portrait, health, there should also be "Attacking: ... minotaur/player name/archer/healer/giant/angel/etc with an arrow, clicking the words or arrow would select the same target as your teamate. (ADDED 3:56 AM sept05)
DoT damage numbers: The numbers should add together.  IE when UB uses his DoT the number should stay there going from 40, to 80, to 120, to 160, and so on, not show 40 over and over. (ADDED 9:26 PM March17)
Mana until castable: There should be a timer like the cooldown timer showing how long it'll be until you'll naturally regen enough mana to use a skill that is "blued-out". (ADDED 10:04 PM sept07)
Debuff/Buff timers: Overtop of or above debuff/buff icons it should have a timer showing when it'll end. (ADDED 9:17 PM april26)


Controls

Select target:  Right click is attack, obviously.  But left click should select buildings, units, other Demigods.  This should bring up their portrait, a bigger spell bar positioned above your own(smaller of course). Left clicking the ground would clear your selection.
Attack selected target:  Then hit space.(Camera rotate can be moved.. dont need it on space)   In this way you can keep something selected like say, an enemy Demigod.  You can right click on enemy creeps to kill them, and then when you want to attack the Demigod(say, they came in range) you hit space and there is no miss-clicking. Would be used on towers, stronghold, ALLIES TOO.
Use spell on selected target:  Simply hitting the hotkey for a single-target skills with something/someone selected would use the skill on them.(with nothing selected the normal target selection currently in use would be used).  direct-target as in mines, aoe attacks, rooks hammer slam(seeing as how it targets the ground) wouldn't apply and would be targetting how they are now.  Snipe is an example of what would be used on what you have selected.
Or say for Sedna. You can keep a nearby ally selected to heal them very quickly, while you right click to attack people
Queuing:  Shift+click should cue skill orders, and pretty much anything that you could queue.  (ADDED 5:10 PM sept05)
ESC to close menus:  Pressing ESC should close menus(shops, skills, ETC).  Only bringing up the esc menu when you have no menus open.  This one annoys me sooo much.  I keep hitting esc to close the shop and skills screen. (ADDED 2:09 PM sept08)
Rearrange skill hotkeys:  Should be able to drag the skills into the order you want and the game remember that order. (ADDED 2:59 AM sept09)

Ally portrait targetting:   You should be able to click on your own characters portrait, or an allies, to use a skill on them more easily. (ADDED 3:59 PM april25)
INTERRUPTED! float text instead of STUNNED! on interrupts:  This really should of be added a long time ago after it was shown how good interupts work for the gameplay.   (ADDED 3:51 PM may01)


Misc

Shopping while dead:  We should be able to view the list of items at the shop while dead and purchase when we rez. (ADDED 3:16 AM sept05)
Speccing while dead:  ^ Same thing. (ADDED 3:16 AM sept05)
Pinging: Ctrl+clicking onthe ground should make a ping for allies.  It should have some piller of light kind of effect or something.  Right now all this does is ping the minimap.  It should make an effect on the ground like god rays and "move here" text!
-People who's screens can't see it should have an arrow on their screen pointing to it.
-When your health is low the healing crystal should be pinged which only you can view. (new players sometimes haven't figured out they can heal there.) (ADDED 5:28 PM sept05)
Range:  MEASURE IN METERS!  Still here because AoE sizes aren't listed (edited 3:59 PM april25)
- This has partially been added.  Ranges show this, but aoe's are still a mystery.

ADDED 2:44AM sept09:

Just a photoshop mockup.. not really how i think it should actually look except for the death messages and chat, but it puts the point across.

Things that need clearifying:

  1. The xp/gold log would show something like "00:01-05:00 ... Killing ## minotaurs and gained 3342 gold, 500 xp" or whatever.  5 minute increments, with the newest one showing real-time.
  2. self explainitory.
  3. self explainitory
  4. Hover over names in kill messages or chat to show what they have equiped.  Hover over the items for details on them.  Same for portrait when you have them selected.
  5. Similar to seeing equip.. hover over the skill someone used to see details on it.
    I think Tyo said they're going to make items and/or levels effect skills, which is good.. so this should show what the skill actually does based on their character.
    Stats modified by character in yellow for intuitiveness.
  6. Kills/Deaths messages like an FPS.  This is currently up top and i never notice them.  Mid-bottom right is better, please!
  7. self explainitory.
  8. LEFT CLICK TO SELECT AND YOU SEE THIS!.  Need left click to select like i said above! ;[  For like healers it'd say how they heal for 10%.  If you selected a potion it'd say it heals, a blue scroll it'd say it gives mana, fortress it'd say it shoots rocks at stuff, so on!

    Right now left click does nothing that right click doesn't also do.
    I'm not suggesting to remove left clicking to attack, please no one get confused.  I like right click to attack also.  I like both, depends on the situation.
    So right click for instant-action.  Left click and space to select and confirm action.
  9. Teamate status like i suggested before earlier in the post.  For smaller resolutions this would have to be along the side..  I use 1600x1200 myself and want them on the bottom like this.
    Clicking portrait should select the teamate.  (good for spells that target allies!)  Right clicking or double clicking center your camera on them.
  10. Something showing who your teamate is attacking.  Clicking on any part of it would select the same target they are attacking so you can coordinate!

 

Have been added:

Remappable keys:  I assume this is a given, but just in case not, i'll throw it in here.  (ADDED 5:10 PM sept05)
Skills:  1-2-3-4 for skills..  Why are these for control groups like an RTS when you'll only control your one hero?  In the Assassins case you can't select anything else to control(which is GREAT!! Omg it frustrates me so much in DotA how i accidently click off my hero!)
Crits numbers: The crits should be adjusted some so that when you get a critical hit it says "Critical Hit - #!" instead of just "Critical Hit!" over your Demigod.  It's easier to see then than with seeing the crit over your demigod while the damage number is over what you hit. 
(ADDED 9:26 PM sept05)
Minimap: Something very very light weight.  Like a translucent outline of the map that shows just the Demigods.
Shop Tabs:  Couldn't we just have one shop with tabs for each set of items?  (I heard this is coming, wasn't sure)
Life Leach numbers: When you leach life you should get a red +# over your head, like the green +# you get from being healed. (ADDED 9:26 PM sept05)


Comments (Page 4)
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on Sep 08, 2008

I also have two more suggestions.

 

Add hotkeys to learn abilities (this helps if you wanna learn something quickly and a battle is coming or you're currently in battle)

 

ALSO make the 4 ability hotkeys (Q,W,E,R) draggable so you can move the ability to whichever of the 4 hotkeys you want it to correspond with. (Basically custom hotkeys)

on Sep 09, 2008

HUGE upgrades..  Theres a whole photoshop screenshot there on the original post.  Go look!

 

TheLovelyBones
I also have two more suggestions.
Add hotkeys to learn abilities (this helps if you wanna learn something quickly and a battle is coming or you're currently in battle)

I don't know about this one... there is only so many keys on your keyboard.

 

TheLovelyBones

ALSO make the 4 ability hotkeys (Q,W,E,R) draggable so you can move the ability to whichever of the 4 hotkeys you want it to correspond with. (Basically custom hotkeys)

Good idea.

on Sep 09, 2008

Look at innociv, gettin all fancy with Photoshop. Go on with your bad self.

IMO, bottom pane needs to be reworked to include current stats/buffs from armor or spells. Possibly add another hotkey for the artifact. Try photoshopping that in bad boy!

Also, on the lower left with your teammates, I believe clicking their portrait would target them and having seperate icons for targetting their target would be better. I could see an initial disconnect between clicking a teammate's portrait and suddenly having an enemy targetted.

on Sep 09, 2008

Maybe armor %, dmg, etc, should appear when you hover over their name.  It shouldn't always be there though as that'd take too much valueable screen space.

on Sep 09, 2008

innociv


I don't know about this one... there is only so many keys on your keyboard.

 

True but its just about learning them by experience. I've been playing DotA so long that I memorize every heroes tavern hotkey and all their ability hotkeys by heart .

 

I love your UI interface, but I'm not sure about viewing other people's equipment. I think you should be able to view it at ANY time somehow.. not just only after death.

on Sep 09, 2008

 

What happened to edit? Whatever. 

For the Teammate Status you can make a little bar that has a little arrow pointing outward (->)

and when you click it it moves out into the screen and shows you the boxes you have in your UI picture. 

on Sep 09, 2008

innociv
Maybe armor %, dmg, etc, should appear when you hover over their name.  It shouldn't always be there though as that'd take too much valueable screen space.

 

Thats something that bothers me alot. I want to see at least the stats of MY character, the screen is nice but im not playing an RPG, a simple window - maybe we should be able to toggle it off/on - which shows armor (at best in %), dmg and maybe attack/movement speed would be veeeeeeery useful.

 

So long, Aspartem

on Sep 09, 2008

Aspartem

Quoting innociv, reply 24Maybe armor %, dmg, etc, should appear when you hover over their name.  It shouldn't always be there though as that'd take too much valueable screen space.
 

Thats something that bothers me alot. I want to see at least the stats of MY character, the screen is nice but im not playing an RPG, a simple window - maybe we should be able to toggle it off/on - which shows armor (at best in %), dmg and maybe attack/movement speed would be veeeeeeery useful.

 

So long, Aspartem

That is already in the game.

It's the button opposite of the skills window.

on Sep 09, 2008

TheLovelyBones

Quoting innociv, reply 22
I love your UI interface, but I'm not sure about viewing other people's equipment. I think you should be able to view it at ANY time somehow.. not just only after death.

I think i said something about howevering over their portrait when they are selected would show the same exact tool-tip pop-up type thing with their equip.

 

I don't think you should see enemies mana, dps, armor, etc though.  But you could sort of guess it by their items.

 

I'm a big fan of transparency in some ways, but not in others.

on Sep 09, 2008

innociv


That is already in the game.

It's the button opposite of the skills window.

No its not. Its an additonal Window i've to click for. Seems i didnt wrote it clearly. I want the stats somewhere on the normal standart screen - i personally want such informations. Right now, its just not handy imo.

I think i said something about howevering over their portrait when they are selected would show the same exact tool-tip pop-up type thing with their equip.



I don't think you should see enemies mana, dps, armor, etc though. But you could sort of guess it by their items.



I'm a big fan of transparency in some ways, but not in others.

Well, i'd like to see Mana/Hp and the Items. Yes, i know in Dota you can see everything, but an expirienced players looks in your inventory at lv 5 and knows what you wil buy in the next 15 lvls - so thats to much information imo.

But Mana/Hp - We can see hp already - and the items would be nice. Specially if he wears some artifacts, which can be devastating for the outcoming of a teamup sometimes.

So long, Aspartem

on Sep 09, 2008

I don't want the stats to always be visable myself...  I like small UI's.

on Sep 09, 2008

I'd like the enemy and ally HP/MP/DPS to be visible. When stun lock and other op'd skills are revised, it would be nice to know what you're fighting or it will just become a guessing game.

on Sep 09, 2008

I think it should be partially a guessing game..

That's why i think you should be able to see their equip, but not their exact attack speed and damage.  You could make an educated guess, but not really an exact one since you don't know if they have the stats enhancer skill and other passive skills and such.

on Sep 09, 2008

For generals, there are some things in the LUA files that suggest that the state of affairs with the build beta 1 is based off of is thus: you can order your creeps to move somewhere, or you can recall them to you.

on Sep 09, 2008

I'd prefer a guessing game over the information dumping in Dota. One look, you know what the opponent will play for the entire game, know how to counter it, even can guess how good he plays. It just throws ALL informations you need at you.

I dont want that again. So if you want to know, what your opponent is up to - for exp. - his skillbuild. You'll have to look what skill he uses etc. etc. So remove the tactical blabla denying etc. but add something more strategical like : What will my enemy do? What will he buy? Where will he go to?

Then, we're on the right way. But that just my 2 cents, ya know.

So long, Aspartem 

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