ARROGANCE, NERDRAGE, TL;DR POSTS, ETC & occasional helpfulness!
Published on August 25, 2008 By innociv In Demigod Ideas
   Pleaseeee?

   And a big button near the bottom to click on to select our hero.
   And E, R, or F hotkey to select our hero by default, and a button nearby to select all units(for generals) and possibly one to select all units by unit type(cycling).
   Anddd Double tap attack key to hit the closest enemy.

   1-5 for first 5 skills.  shift+1-5 for the other 5.(There is 10, right?)  This would annoy some people, but for me when my fingers are on WASD and hand on mouse reaching for 6-0 is too far away.  At least need to be able to rebind to this with maybe 1-0 as default..  Or maybe have it default the way I said and make people realize my genius!

   Those are the important ones i can think of.

   Not sure if you turn around instantly or not.. if you do i'd have other hotkeys to suggest, like double-tap D to turn around while just pressing D to walk backwards(quicker that way then to move backwards).   I'm guessing it's all probably instant so you wouldn't need to walk backwards for any reason I can think of.

I'm not suggesting to remove click-to-move.  I'm suggesting to add W-A-S-D.
Despite saying that half a dozen times in replies, people still haven't gotten it.  So maybe big letters here will help.

Comments (Page 1)
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on Aug 26, 2008
Umm, I am pretty sure that movement is just through clicking, not the WASD keys. Hopefully all of the key binds will be changeable .
on Aug 26, 2008
Why?

Why would you not have WASD?

WC3 doesnt' because it's an old RTS game, not a hero game.

All modern RPGS have WASD as an option because not having it ticks people off.

This isn't DotA :/ It's supposed to be better. WASD will make it better
Just look how much it's ticked people off in space siege..


Gpg has to mess things up in order to be like DotA because DotA is limited to being one guy modding a very limited engine?
on Aug 26, 2008
Well first the keys don't matter just the possibilities, as I am very confident in the fact that your going to be able to bind your keys ... (like almost any mainstream game these days), so the options are all thats needed, but as far the idea, it wouldn't be that bad other than the fact it might be a little buggy or strange in an engine made for an rts...
on Aug 26, 2008
WASD doesnt sound like itll work for this kind of game
on Aug 26, 2008
it wouldn't be that bad other than the fact it might be a little buggy or strange in an engine made for an rts...

I found the camera in World in Conflict to be very good. Obviously there's differences between WiC and Demigod, but we'll see.
on Aug 26, 2008
Really?.. your primary unit is a hero.
As an Assassin it is your ONLY unit you control, JUST LIKE AN RPG.
You're saying WASD won't work? :/

Meh. It'd be optional anyways. You could either click to move or WASD..

I know WASD would make a huge difference when you're in combat. But you can believe it doesn't while I use it and you don't, assume the devs have the foresight to add it in. :/

it wouldn't be that bad other than the fact it might be a little buggy or strange in an engine made for an rts...I found the camera in World in Conflict to be very good. Obviously there's differences between WiC and Demigod, but we'll see.

I'm talking about WASD to move your unit, not your camera like WiC.


If you people think WASD won't work for "this kind of game" then i question what sort of game you think this is actually supposed to be..
on Aug 26, 2008
WASD would require more movement updates than click to move wouldn't it? That alone would make click to move a better choice and the engine decides pathing each time a new order is issued so that there's no/less collision. Also considering the game is p2p and not server based (meaning higher pings typically) I'd say we're better off with click to move. Nevermind that they'd probably have to add wasd in from nothing since it wasn't used or even considered for supcom which the engine was built for

Also I wouldn't consider the game an RPG - it has RPG elements but to consider it an RPG...no. Also as far as space siege the complaints seem based on the fact that it's more like a shooter than a traditional RPG and wasd movement is almost completely necessary there, where as you can be fully functional in an RPG based on click to move. (I do usually prefer WASD for RPGs, but can't see my self using it for demigod.)
on Aug 26, 2008
Yes WASD is more taxing on the network.

I'm not saying to remove click to move. WASD you'd just use while in combat as it's much quicker to press D to backup from someone and then click them to attack than it is to click behind you then click the person again.

Guildwars control scheme is the most superior. It's the most competitive RPG out there. :/ It is so solid with the movement and combat for an auto-attack game.

Demigod is supposed to be an RTS-RPG hybrid, not DotA2.
Demigod needs to not shoot itself in the foot because "well it's not that way in DotA".



I don't see how you would NOT consider it an RPG. As an Assassin you have ONE character, and it levels up, you get skills. You aren't controlling an army then. WASD movement+mouse targetting is superior input for that type of thing!
What is wrong with more options, anyways?
on Aug 26, 2008
...also generals control their minions.. would be quite annoying if u had to select them seperate ly move with aswd.. then move with your hero..

clicking will work better in these scenarios no matter what..

on Aug 26, 2008
... what.

Where did I say that click-to-move should be REMOVED?
on Aug 26, 2008
I'm talking about WASD to move your unit, not your camera like WiC.

You know, that seems really obvious now...

But I think I'd like the option of camera control like WiC.
on Aug 26, 2008
You disliking dota is the impediment to this debate. No one even said anything about dota. But that is your issue.

I can't see WASD control type in Demigod . I would rather bind the skills on QWEASDZXC than moving and doing other actions with those keys.

I hope it will have a top/isometrical view. Here comes the problem with WASD : will you have 2 control types for generals/assassins ? I don't say that the control in Sacrifice wasn't good, but the control in War3 is better. It will have a greater strategical depth.

I usually use the 1-5 keys to bind my unit controls. For a general is most important to coordinate his units. Maybe I want to control 4 controls at the same time. Having to move my hero with WASD, selecting each control, giving the orders...I won't be able to box the enemy unit. Or in the same timeframe as in War3.

If it will have a top/isometrical view, being a 3d game, the WASD is not so accurate. I just want to see you walk with the WASD keys through an army of 4-5 Giants and 10-15 foot-soldiers. I would click behind them and my hero would waltz through them.

I know you hate dota. Demigod is not dota. I agree with that. But let's not forget that the gameplay system was taken from dota. It might have gotten upgraded, but the fun in Dota was that it was so easy to control, to play, to understand the basics.

I know they will go further than that and that Demigod will be the next Pong, but the WASD ms just doesn't cut into this type of gameplay.
on Aug 26, 2008
When it comes to controlling one unit, RTS controls suck. They were designed for controlling many units and I don't think you guys get that.

Really, the controls should be customizable enough so WASD is an option but so is RTS style, or some abominable hybrid of the two, perhaps.
on Aug 26, 2008
Can someone explain the advantage is WASD? The only advantage I can see is when you're dancing, and I don't think I want DG to be THAT micro-intensive.
on Aug 26, 2008
The advantage is that it frees up your mouse so that you can use the mouse for non-movement stuff while moving and hotkeying other stuff.

When the mouse is your only form of movement it limits how many things you can do at once.
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