ARROGANCE, NERDRAGE, TL;DR POSTS, ETC & occasional helpfulness!
Published on February 11, 2008 By innociv In Strategy
I'm talking MP here. I don't play singleplayer.
Okay I got TEC.. They have early trade and they can tank with armor really well, and do good single target damage.

Advent is my favorite. Motherships shield restoring, with gaurdians.. take out entire fleets without even loosing a single frigate. Illumini are so good at killing(Especially cap ships) i'm tempted to call them imba. But they need a ton of crystal.

But Vasari.. What are they about? There cap ships all seem like complete and utter crap with useless abilities except the motherships warp-stopping one. But what good is stopping a jump when you do half the damage advent does? Only good thing I've liked about them is that they get resource gathering boosting abilities early on.. get both ups in 1 cheap upgrade. Also they have reduced ship costs, but nothing reduces research cost form what I see.
So is that it.. the phase jumping between your worlds however you want and making ships cheaper?
So far I really don't like Vasari much. Tec is okay, but I love Advent.
Comments (Page 3)
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on Feb 12, 2008
the nanites are quite nice. But i think they end once the target dies, and hte target dies much faster..


btw how do i use the assaliants ability on all, say, 50 of them i have?
Press Q or clicking the button only does it for ONE of the units. How do i turn it on for all units at once??
on Feb 12, 2008

That's because you learned to play Advent. Vasari are COMPLETELY different.


Please feel free to tell me whats different, or what i should be doing differently, at the start.

They still need a cap ship along with some frigs in order to expand. Also, since their ships cost more they can't really quickly cap an ice / volcanic planet - meaning they have to look for astroids, desert, or terran planets - the latter of which also have a lot of enemies sitting idle.

Everyone says they're different, but I don't see it. If I'm going against TEC I usually try brute force, and if it's advent, then I'll research phase missiles and focus on getting transports / bombers. Phase Stabs are just so expensive, and come late in the game, that I don't find too much of a use for them.
on Feb 12, 2008
If you want to get a feel for how different the Vasari can really play, try a "tech rush" to Returning Armada. I've successfully pulled it off vs 2 hard AIs, and it really demonstrates how different the Vasari can play. Just tech up to Returning Armada as fast as possible, put Phase Gates on all your planets, and watch the ships pile up. You end up not needing any defense because of your ability to always have a fleet be no more than 1 jump from any hotspot.

Edit: just realized you said MP only. No clue if it works for MP. :/
on Feb 13, 2008
One thing that makes it hard for me to not play Advent is that their mothership has amazing abilities with the colonize, and it's colonize is frankly overpoweredly good(well really the others are underpowered and practically not worth the points :/).

20% discount on the planet at lvl 1, then 40%, then 60%. I actually find this skill VERY worth 3 points, and just don't bother with the extra damage skill(I want the AM for regening shields anyways). Shortly into the game i'm getting a 40% discount on the upgrades. That saves me about 2-3k credits, hundreds of metal and am. This makes such a gigantic difference to me.

With Vasari you get faster build time, and free extractors with tec. WHAT THE HELL?.. Seriously. :/ Oh so tec saves 200 or an extractor, or 400, if you level it past 1.(assuming you have 20% discount from getting lvl 1 on their early skill that cheapens them. It's worth one research level at least as after 9 extractors it pays for itself). Vasari get faster build time.
These totally don't compare at all to Advents awesome colonize. The others badly need a buff imo..


I've figured out how to play Tec.. a few factories up close and lots of orbital refineries/trades. Lots of civ to get that +8 civil on every planet early. +8 civ is practically overpowerdly good on all planets. Way better than advents +4 tac. Does Vasari even get something similar? Another strike against them
Still having trouble liking Vasari when I really want to.. I'll try a bit more.
And yeah, tech rushing to returning armada doesn't work well in MP. Maybe it'd work on a map like gateway.

"Phase Stabs are just so expensive, and come late in the game, that I don't find too much of a use for them."
Exactly. Too much damn crystal, too much damn tac. Do they have a +tac on all planets research like advent which makes vasari suck more, or am I missing the research for it? :/
on Feb 13, 2008
Man, whoever says Phase Gates suck have no idea what they're talking about.

Why bother with a few Hangars that will get overrun anyway when you can warp fleets (even your main one) from all the way across the map?

And then there is the Dark Armada that just comes spilling out of those things.

Yeah. Phase Gates are awesome.
on Feb 13, 2008
Phase Gates+big fleet=pwn
on Feb 13, 2008
So if the map isn't large it sucks? That's the feeling i already had before posting


Wrong. I love the vasari, even on small maps. Their capital ships and support crusiers are far from useless..
Against your Advent shield tankers for instance, the vasari, with a support ship and tech, have like 40% chance for missiles to pass trough shields..
Thats 4 out of 10 missiles, with 50 frigates thats alot of missiles per second passing trough your uber tanked shields, completely ignoring them.

You just gotta pay close attention to what abilities they have, and use them as intended.

As far as i can tell, the game is pretty damn well balanced! (just look at the "bohoo anti-strike craft frigates are overpowered!", and now there's a "bohoo, cruisers are overpowered!" thread )
on Feb 13, 2008

Phase Gates+Returning Armada=big fleet=pwn


Corrected

To develop :
I'm currently playing my first game against a hard AI with the Vasari and here are a few of the things I like about them :
- They get the extractors upgrades in one research, at the first tier of the research tree. I've never been low on ressources with them, not even crystal.
- They have Phase Lane Stabilizers which allow for greater flexibility in your fleets' usage AND allow you to get free ships with the Returning Armada Tech (expensive, but extremly effective once you get it). Plus, with the adequate research you get a speed increase when using those artificial phase lanes. Once I realized how useful they are I wondered how I could live without them before.
- Their first (from left in the construction menu) capital ship (the Kortul ?) has the "Overcharge" (?) ability which increases the weapons' fire and shields' regen rates. Make a small fleet with one of them (just buy the first 2 levels) and as much basic frigates you can get without upgrading your fleet supply and you can take any planets but the most defended ones.
- They have the "Weapon Dampener" tactical structure which increases your planets survivability. Either the enemy goes to take them down before attacking the other orbital structures or they suffer a penalty on their fire rate. Either way, this gives you just the time to bring in your defensive fleet through the phase jump stabilizers.
- One of their capital ships (can't remember which one, I think it's the support one but I'm not sure) has the ability to increase the speed of all your ships in its immediate vicinity, making frigates moving as fast as fighters/bombers and cruisers and capital ships moving as fast as frigates. That's just the ideal buff to hunt down those fleeing ships.

I could continue on with this list for quite some time, but I'm at work right now and must get back to it before my boss finds out I'm on a game's forums
on Feb 13, 2008
and they have a capital ship that eats frigates for breakfast, its called the whale and it swims through the ocean with its mouth open, eating little frigs that dont rush away in time.





on Feb 13, 2008


Phase Gates+Returning Armada=big fleet=pwn


Corrected

To develop :
I'm currently playing my first game against a hard AI with the Vasari and here are a few of the things I like about them :
- They get the extractors upgrades in one research, at the first tier of the research tree. I've never been low on ressources with them, not even crystal.
- They have Phase Lane Stabilizers which allow for greater flexibility in your fleets' usage AND allow you to get free ships with the Returning Armada Tech (expensive, but extremly effective once you get it). Plus, with the adequate research you get a speed increase when using those artificial phase lanes. Once I realized how useful they are I wondered how I could live without them before.
- Their first (from left in the construction menu) capital ship (the Kortul ?) has the "Overcharge" (?) ability which increases the weapons' fire and shields' regen rates. Make a small fleet with one of them (just buy the first 2 levels) and as much basic frigates you can get without upgrading your fleet supply and you can take any planets but the most defended ones.
- They have the "Weapon Dampener" tactical structure which increases your planets survivability. Either the enemy goes to take them down before attacking the other orbital structures or they suffer a penalty on their fire rate. Either way, this gives you just the time to bring in your defensive fleet through the phase jump stabilizers.
- One of their capital ships (can't remember which one, I think it's the support one but I'm not sure) has the ability to increase the speed of all your ships in its immediate vicinity, making frigates moving as fast as fighters/bombers and cruisers and capital ships moving as fast as frigates. That's just the ideal buff to hunt down those fleeing ships.

I could continue on with this list for quite some time, but I'm at work right now and must get back to it before my boss finds out I'm on a game's forums


No you don't need returning armada for it to =pwn with a big fleet a factory world and phase gates at all your worlds its already=pwn.
on Feb 13, 2008
Vasari are about shield mitigation -their LRM and bombers upgraded can do sick damage if researched . theit carriers cap are also very good (with repair cloud ability). For late game their support (subverters )are also great - completely disable enemy ships.
on Feb 13, 2008
I did some thinking and I'm still right but it goes more like this:

Phase Gates+Returning Armada=big fleet=T3h Uber pwn.
on Feb 13, 2008
They still need a cap ship along with some frigs in order to expand. Also, since their ships cost more they can't really quickly cap an ice / volcanic planet - meaning they have to look for astroids, desert, or terran planets - the latter of which also have a lot of enemies sitting idle.

Everyone says they're different, but I don't see it. If I'm going against TEC I usually try brute force, and if it's advent, then I'll research phase missiles and focus on getting transports / bombers. Phase Stabs are just so expensive, and come late in the game, that I don't find too much of a use for them.


Vasari are my second favorite to play for power, and my first for fun. Advent are a little more powerful thanks to their awesome fighters and defenses but Vasari are much more interesting. The first cap ship + 10 light frigates can easily capture an ice world, I've done it with only minor losses (and since Doppleganger forces you to gather resources before you can assault the ice world, as it's off the star, that works great for me.

The Vasari really need to tech, unlike the TEC who can do pretty well with no technology. Once you have Phase Stabilizers and good missiles you can basically appear anywhere, assassinate ships, and then leave quickly (especially if you use the Marauder's phase stabilizer ability then retreat that separately, gotta love dividing your fleet into individual groups, letting the AI chase all the groups without being able to use your phase stabilizers, then regrouping them to fight off an attack...all without making more than 2 jumps )
on Feb 13, 2008

If you want to get a feel for how different the Vasari can really play, try a "tech rush" to Returning Armada.


I just tried this in a single player game against a comp, and it worked well enough and was very unique. Could be worth a shot online.
on Feb 13, 2008
Posted a replay with a relatively early Returning Armada vs 2 teamed hard AIs if anyone is curious.
2 AI vs 1 Zed Returning Armada Rush example
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